Another speed modelling & painting. 6-8 hours with Max-PS.
Another DD! Thank you everyone, for your kind comments and faves. Thanks to DTKinetic for suggesting and Voyager212 for featuring!
More concepts coming soon...
[For those who still thinks that this interior is a kitchen: IT'S NOT A KITCHEN, SEE THE TITLE].
Daily Deviation
Given 2010-11-07
Suggester says: "Research Lab 23 by *Siamon89 has a brilliant use of contrast with the greyscale plus it also captures a really stunning space station atmosphere." (
Suggested by ~DTKinetic and Featured by
`MacRebisz)
How are you lighting the scenes? Are you using portal lights? Im kind of having an issue when applying a dark shader on the walls and floor...my image gets very dark..not even the exposure node helps me....
I just create a daylight system with no skylight [mental ray] and turn on GI and FG because most of my scenes are based on reflective illumination [light reflecting on all reflective walls, ceilings etc so that the atmosphere is bright enough.]
Is a daylightsystem a physical sun and sky and delete the sky? Because I used (only) a directional light plus area lights connected with portal lights plus exposure photographic. If you use GI where do you get your photons then? Sorry for bothering you but im just noasy.
If it is a day scene, you should always create a daylight system [on mentalray] or other daylighting systems such as v-ray sun or else renderer daylight. If it is a day scene, you shouldn't get your sun from directional lights (=. GI photons comes from the daylight system.
If you use GI where do you get your photons then? Sorry for bothering you but im just noasy.